The game supply divide: which studios serve licensed casinos, and which do not
Sweden, Denmark, and Romania have written into law that licensed game studios may supply only licensed operators. This is what that looks like in the supply graph: a census of 320,187 casino-to-studio relationships across 353 studios.
In short
A census of 320,187 casino-to-studio relationships. 43.5% of all supply would have to move to make licensed and offshore casinos look alike, and some studios serve hundreds of licensed brands and not one offshore brand.
Segregation
43.5%
of supply relationships would have to move to make the two shelves alike
The dissimilarity index across all studios. It barely moves under any control we applied.
The zero column
Zero
offshore brands served by Light & Wonder or Bet Digital
Between them, they supply 363 licensed brands. Neither supplies a single offshore casino in the dataset.
Catalogue size
72 vs 31
studios carried by the median offshore vs licensed brand
Offshore casinos carry more than twice the catalogue, and a far more interchangeable one.
Commercial effect
Zero
measurable relationship between catalogue size and conversion
Within-stratum correlation of -0.04. A bigger game library does not sell better.
The map
The 54 largest of 353 studios are placed by how much of each shelf they reach. The empty diagonal is the finding.
Marker size is proportional to the number of brands a studio serves. Not every point is labelled.
Supply has split into two shelves. Studios cluster along the edges, not the diagonal. The corners are occupied by companies that appear on hundreds of casinos on one side and almost none on the other.
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| Studio | % of licensed brands | % of offshore brands | Brands served |
|---|---|---|---|
| NetEnt | 86.8% | 78.8% | 1304 |
| Pragmatic Play | 78.4% | 95% | 1278 |
| Play’n Go | 76.4% | 79.3% | 1189 |
| Evolution | 74.9% | 81.2% | 1181 |
| Red Tiger | 65.8% | 82.6% | 1085 |
| Hacksaw Gaming | 56.7% | 92.1% | 1023 |
| Big Time Gaming | 66.9% | 61.9% | 1010 |
| Nolimit City | 60% | 77.9% | 1000 |
| Yggdrasil | 56.3% | 86.9% | 996 |
| Thunderkick | 58.6% | 78.6% | 987 |
| Quickspin | 58.1% | 71.7% | 952 |
| Microgaming | 64.2% | 53.1% | 943 |
| Playson | 47.5% | 91.2% | 916 |
| Elk Studios | 60.7% | 44.8% | 869 |
| Relax Gaming | 50.6% | 69% | 857 |
| Betsoft | 36.5% | 93.3% | 801 |
| Booming Games | 36.8% | 86.7% | 777 |
| Blueprint Gaming | 50.6% | 41.4% | 741 |
| Spinomenal | 32.5% | 89.3% | 739 |
| Spribe | 31.3% | 85% | 708 |
| Tom Horn Gaming | 28.8% | 79.5% | 657 |
| Push Gaming | 45.1% | 34.8% | 652 |
| Endorphina | 25.4% | 86% | 646 |
| BGaming | 22.7% | 89.8% | 631 |
| Playtech | 30.9% | 63.8% | 614 |
| RubyPlay | 25% | 78.6% | 610 |
| Fantasma | 39.9% | 34.8% | 593 |
| Novomatic | 19% | 89.3% | 588 |
| Habanero | 23.2% | 72.6% | 565 |
| EvoPlay | 14.6% | 87.1% | 530 |
| Amatic | 18.7% | 71.7% | 511 |
| Inspired Gaming | 44.2% | 0.7% | 499 |
| Foxium | 36.8% | 17.6% | 486 |
| Just For The Win | 40.1% | 7.1% | 479 |
| FUGASO | 10% | 83.6% | 463 |
| Lightning Box | 39.5% | 4.5% | 462 |
| GameArt | 9.5% | 77.9% | 434 |
| NextGen Gaming | 36.6% | 1.4% | 416 |
| Gamzix | 3.9% | 86% | 405 |
| Platipus | 4.8% | 78.1% | 382 |
| 3 Oaks Gaming | 3.8% | 80% | 379 |
| Lucky Streak | 6.7% | 69.5% | 367 |
| Mancala | 2.2% | 71.9% | 327 |
| Popiplay | 2.4% | 71.2% | 326 |
| Felix Gaming | 1.9% | 72.4% | 325 |
| Vivo | 3.1% | 64.3% | 305 |
| Barcrest | 21.9% | 0.2% | 246 |
| WMS | 19.6% | 0.2% | 221 |
| Slingo | 18.8% | 0.5% | 213 |
| Light & Wonder | 16.9% | 0% | 190 |
| Bet Digital | 15.4% | 0% | 173 |
| Expanse Studios | 0.5% | 37.9% | 165 |
| Just Slots | 1.5% | 34% | 160 |
| Pascal Gaming | 0.2% | 36.4% | 155 |
Source: Kasinohai casino dataset. Exclusive licence classification; brands holding both or neither are excluded..
The two corners
- Share of licensed brands
- Share of offshore brands
Penetration of each shelf, licensed-only studios
Nine studios reach between 15% and 44% of licensed brands while reaching under 8% of offshore ones. Two of them reach zero.
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| Studio | % of licensed brands | % of offshore brands |
|---|---|---|
| Inspired Gaming | 44.2% | 0.7% |
| Just For The Win | 40.1% | 7.1% |
| Lightning Box | 39.5% | 4.5% |
| NextGen Gaming | 36.6% | 1.4% |
| Barcrest | 21.9% | 0.2% |
| WMS | 19.6% | 0.2% |
| Slingo | 18.8% | 0.5% |
| Light & Wonder | 16.9% | 0% |
| Bet Digital | 15.4% | 0% |
Source: Kasinohai casino dataset.
- Share of licensed brands
- Share of offshore brands
Penetration of each shelf, offshore-only studios
Pascal Gaming reaches 36% of offshore brands and 0.2% of licensed ones (two brands out of 1,121). The asymmetry runs in both directions.
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| Studio | % of licensed brands | % of offshore brands |
|---|---|---|
| Gamzix | 3.9% | 86% |
| FUGASO | 10% | 83.6% |
| 3 Oaks Gaming | 3.8% | 80% |
| Platipus | 4.8% | 78.1% |
| GameArt | 9.5% | 77.9% |
| Felix Gaming | 1.9% | 72.4% |
| Mancala | 2.2% | 71.9% |
| Popiplay | 2.4% | 71.2% |
| Expanse Studios | 0.5% | 37.9% |
| Pascal Gaming | 0.2% | 36.4% |
Source: Kasinohai casino dataset.
- Headline measure
- Under control
Share of supply relationships requiring reallocation to equalise the two shelves Scale runs to 50%.
Matching for catalogue size changes the result by half a point. This is not an artefact of offshore casinos simply carrying more studios.
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| Control applied | Dissimilarity index |
|---|---|
| All studios, no control | 43.5% |
| Matched for catalogue size | 42.9% |
| One brand per operator | 36.2% |
| Brands launched 2020 onwards | 39.6% |
Source: Kasinohai casino dataset. Operator deduplication keeps one brand per corporate group..
What each shelf looks like
- Licensed brands
- Offshore brands
Scale runs to 100 studios.
Offshore casinos carry more than twice as many studios as licensed ones at every point in the distribution.
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| Quartile | Licensed brands | Offshore brands |
|---|---|---|
| Lower quartile | 16 | 49 |
| Median | 31 | 72 |
| Upper quartile | 57 | 84 |
Source: Kasinohai casino dataset. Licensed n=1,115; offshore n=419..
- Licensed brands
- Offshore brands
Two-thirds of an offshore casino's library is shared with most of its competitors, against a quarter for licensed brands. More games, but less differentiation.
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| Measure | Licensed brands | Offshore brands |
|---|---|---|
| Catalogue drawn from near-ubiquitous studios | 24.2% | 67.7% |
| Catalogue overlap between two random peers | 0.37 | 0.54 |
| Distinct studios serving the shelf | 341 | 259 |
Source: Kasinohai casino dataset. Overlap measured as Jaccard similarity between the studio sets of two randomly chosen brands on the same shelf..
- Licensed shelf
- Offshore shelf
Game supply is one of the least concentrated layers in gambling. The top five studios account for under a tenth of relationships on either shelf, meaning the problem is segregation, not monopoly.
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| Measure | Licensed | Offshore |
|---|---|---|
| Herfindahl index | 82 | 87 |
| Effective number of suppliers | 122 | 115 |
| Top five studios’ share of relationships | 9.6% | 6.9% |
Source: Kasinohai casino dataset.
Two industries, turning over separately
- Percentage points gained
- Percentage points lost
Movement in reach across licensed brands, by launch cohort
The licensed shelf has its own churn (Hacksaw up 39 points, Microgaming down 48) and it is almost entirely disconnected from what is rising offshore.
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| Studio | Gained | Lost |
|---|---|---|
| Hacksaw Gaming | +38.9pp | — |
| RubyPlay | +38.2pp | — |
| Fantasma | +30.9pp | — |
| Push Gaming | +21.8pp | — |
| Microgaming | — | −48.1pp |
| NextGen Gaming | — | −37.7pp |
| NYX | — | −32.2pp |
| iSoftBet | — | −31.2pp |
Source: Kasinohai casino dataset. Percentage-point change in reach across licensed brands, earliest versus latest launch cohort..
Rank the studios by growth on each shelf separately, and the two lists barely relate. There was a Spearman correlation of 0.19 across the studios we could score. Knowing who is winning offshore tells you almost nothing about who is winning in the licensed market. The market-wide impression that the old studios are dying is mostly a composition effect: across all brands the classic licensed-market basket falls from 39.9% to 12.1%, but inside the licensed shelf alone it is flat, 51.3% to 50.9%.
Does any of it sell?
The apparent breadth effect, and the reporting artefact that produces it Scale runs to 50.
No relationship. The median within-stratum correlation is −0.04, and seven of 10 strata are negative. A bigger game library does not convert better.
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| Measure | Value |
|---|---|
| Pooled correlation, breadth vs conversion | 0.032 |
| Median correlation within market × tier strata | -0.04 |
| Strata tested | 10 |
| Of which negative | 7 |
| Narrow-catalogue cells reporting zero conversions | 33.1% |
| Broad-catalogue cells reporting zero conversions | 11.7% |
Source: Kasinohai casino dataset and Kasinohai observed-demand data. Brand × market cells with observed activity in 2025–2026. Conversion is first-time deposits per thousand clicks; no volumes are published..
Why the shelves are separate
The segregation is not an accident of commerce. Several European regulators have legislated it, and one has now enforced it.
Sweden has operated a two-way closed loop since July 2023: a licensed software supplier may serve only licensed operators, and a licensed operator may use only licensed software [5]. Denmark closed its loop in January 2025 [6]. Romania expressly prohibits licensed suppliers from serving unlicensed operators that target Romanian players [7]. The UK requires a software licence to supply gambling software by remote communication, wherever the studio sits [4].
In July 2026, the UK regulator secured a £4.75m payment in lieu of a financial penalty from Evolution because its games reached six unlicensed sites accessible to UK consumers, and used the case to state a general obligation on suppliers: know who you supply, know where your games are played, and monitor it continuously [1]. The company’s own reporting puts a price on compliance: European ring-fencing measures materially affected 2025 performance and, in its words, created a new baseline for growth [3].
A gap sits in the middle of this. Malta, where most studios are domiciled, does not treat its B2B licensees as subject persons under its anti-money-laundering law, which is the precise legal category the UK used to penalise a Maltese-licensed supplier [8]. The target market enforces the obligation, not the one in which the studio is registered.
Read against the figures above, the policy conclusion is unusually clean. Supplier licensing appears to be the most effective structural instrument in European gambling regulation: it has produced a measurable, robust separation in a market layer that no consumer sees and no consumer chooses. It has done so without depending on anyone reading anything, which, on the evidence of our previous study, is the only kind of rule that reliably works.
Method, controls and limitations
Dataset. 320,187 brand-to-studio relationships covering 353 distinct studios, captured on 2026-07-31. Relationships are recorded per brand per market; the analysis is at brand level.
Classification. “Licensed” means a brand holding an EEA or UK national gambling licence and no Anjouan, Costa Rica or Tobique licence (1,121 brands). “Offshore” means the reverse (420 brands). Brands holding both families, or neither, are excluded rather than assigned. That exclusion removes roughly a thousand brands, most of them Curaçao-licensed, and is the single biggest judgement call in the study. Including Curaçao as offshore would enlarge the offshore shelf considerably; we kept it out because Curaçao spans both regulated-adjacent and grey operations and would blur the comparison it is meant to test.
Segregation measure. The dissimilarity index is the share of all supply relationships that would have to be reallocated between studios for the two shelves to have identical supplier profiles. It runs from 0 (identical) to 1 (completely separate). Figure 4 recomputes it under three controls; the catalogue-size control is the important one, because offshore brands carry more studios and that alone could manufacture an apparent difference. It does not.
Naming. Game studios are named throughout. They are third-party suppliers whose presence on a casino is publicly observable by visiting the site, and naming them is necessary for the finding to be checkable. No casino brand or operator is named anywhere, and no monetary total, traffic volume or website-level figure is published.
Limitations
- Presence, not volume. We observe that a studio’s games appear on a casino, not how much they are played or what they earn. A studio on 400 brands may account for a trivial share of play on each.
- Studio names are not corporate entities. Several names in these charts belong to the same parent, with Light & Wonder, Barcrest, WMS and Bet Digital having shared corporate history, for instance. Treating them as independent overstates the number of distinct suppliers behind the licensed shelf, and the concentration figures in Figure 7 should be read with that in mind.
- Aggregators are invisible here. Much offshore content arrives through aggregators and turnkey platforms rather than direct studio contracts. Where a studio’s games reach a casino via an intermediary, our data records the studio, not the chain. This is precisely the chain the Evolution case turned on.
- Direction of causation is not established. We cannot tell from this data whether studios refuse offshore operators, offshore operators cannot afford or access them, or platform integrations simply differ. The regulatory record supports the first, but the data alone does not prove it.
- The null result is not an absence. Figure 9 shows no relationship between catalogue breadth and conversion in our data. That is not evidence that game content does not matter, only that the number of studios carried does not predict commercial outcome once market and licence tier are controlled.
Reuse
Any figure here may be reproduced with attribution and a link to this page. We are not aware of a previously published map of which studios supply which operators, so replication against other datasets would be particularly welcome. For the underlying aggregate tables, contact the author.
References
- [1] UK Gambling Commission. Evolution Malta Holding Limited to pay £4.75m (accessed 2026-07-31).
- [2] UK Gambling Commission. Public statement: Evolution Malta Holding Limited (accessed 2026-07-31).
- [3] Evolution AB (publ). Annual report 2025 — ring-fencing and geo-blocking obligations on content providers (accessed 2026-07-31).
- [4] UK Gambling Commission. Remote gambling software licence — scope and requirements (accessed 2026-07-31).
- [5] ICLG / Global Legal Group. Gambling laws and regulations 2026 — Sweden: the B2B software permit closed loop (accessed 2026-07-31).
- [6] ICLG / Global Legal Group. Gambling laws and regulations 2026 — Denmark: B2B supplier licensing from 1 January 2025 (accessed 2026-07-31).
- [7] ICLG / Global Legal Group. Gambling laws and regulations 2026 — Romania: prohibition on supplying unlicensed operators (accessed 2026-07-31).
- [8] ICLG / Global Legal Group. Gambling laws and regulations 2026 — Malta: B2B licensees and AML subject-person status (accessed 2026-07-31).
- [9] UK Gambling Commission. Suspension of licence — Spribe OÜ (accessed 2026-07-31).
- [10] UK Gambling Commission. Stakelogic BV to pay £122,835 for running slots too fast (accessed 2026-07-31).